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1. BAD fighter bomber damage problem!! - in Ships and Modules [original thread]
Had the same issue with my ishtar. Fixed it this way: Removed ALL drones from Dronebay. Repacked them (don't know if this is needed, just in case) Filled them back in Undock Rebuild/assigned groups Then they worked as they should.
- by Shana Matika - at 2011.07.11 07:46:00
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2. Drones - in Ships and Modules [original thread]
You can set drones to "Passive" and "Aggressive" in their options (rightclick on top-left corner of you dronelist). Drones will attack everything that shoot/ecm/other harrassments on you FROM THAT POINT THEY ARE IN SPACE. This means: Ships sho...
- by Shana Matika - at 2011.04.20 13:47:00
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3. Orca ship bay? - in Ships and Modules [original thread]
Originally by: Salpad Originally by: Hansolo1977 nope. Any type allowed, unlike the Rorqual. What are the restrictions on the Rorqual? Only Industrial Ships (T1/2 Hauler, Noctis (?), Barges, Exhumer).
- by Shana Matika - at 2011.04.20 13:36:00
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4. Legion or Paladin? - in Ships and Modules [original thread]
Also consider training to logistic: You'll need most skills anyway for carrier and a logipilot is also nice to have for WH and Incursions
- by Shana Matika - at 2011.04.20 11:28:00
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5. CNR v Golem for L4 - in Ships and Modules [original thread]
Originally by: Mike712 ... It's weak sensor strength means it will often get perma jammed in guristas missions. With everything right up to this point. NPC Jammers are chancebased and your strength don't do anything at all in preventi...
- by Shana Matika - at 2010.11.10 10:10:00
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6. Idea for a t3 mining ship - in Ships and Modules [original thread]
It shouldn't mine more then a Hulk - Hulk has to stay king of the hill m¦ wise. But more agility, warpspeed, overall speed and some defenseability would help with this. How about a 5th Subsystem for T3 Cruisers: Weaponsub with 3 strippoints, min...
- by Shana Matika - at 2010.10.01 10:10:00
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7. Pos Storage, Capital Ships - in Ships and Modules [original thread]
Yes, it has to be so, else you won't be able to get any completed capital out of an xl ship array. You only need the cap-array if you want to store more then one Carrier/Dread/Freighter/Orca or for Super Capitals. Fitting Service: Every SMB can...
- by Shana Matika - at 2010.03.25 15:29:00
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8. Gallente T2 Battleships.... - in Ships and Modules [original thread]
The Kronos is not the prefered tool cause all other Marauders can actually use their high-dps weapon. A Paladin with Mega Pulse II + Scorch can hit out to 65km+ with decent skills. A Golem can use Torps up to 60km+- A Vaguar can use autocanons ...
- by Shana Matika - at 2010.03.23 08:26:00
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9. Which Carrier is best? - in Ships and Modules [original thread]
You already named the important facts: Archon: Tank/EHP - less frequently primary (the opposing forces tend to call Thanny and Nidhy first) - "just" armor and energytransfer which is OK for large fleetfights. Nidhoggur: Repbonus - Wise man says...
- by Shana Matika - at 2010.01.12 11:43:00
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10. Dumbest looking and badly designed ships in all of Eve - in Ships and Modules [original thread]
I can understand most ships some name here and I can understand (and in some cases I do) those who like many of the asymmetrical ships. But here is one that noone likes: Imicus/Helios The most ugliest ship in the universe. Thank good you...
- by Shana Matika - at 2009.12.11 14:02:00
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11. Mega Modulated Pulse Energy Beam I - in Ships and Modules [original thread]
To give a better answer: T1 Named mods (Officemods, T1 meta 1-4 and certain faction) drop from ships you kill in missions (aka rats). Frig-rats drop small Cruiser-Rats drop small-medium BS drop Large The Mod-types are based on rat types. To get ...
- by Shana Matika - at 2009.10.22 09:23:00
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12. Cald rails vs Gal - in Ships and Modules [original thread]
Ok first to ships: Rokh: VERY Nice range and shieldtank. Shines as sniper-dps ship when logistics are available. For solo not that good. cap-dependent guns + shieldtank...not such a great combo. Hyper: Nice Damage, but you have to chose between ...
- by Shana Matika - at 2009.09.03 07:57:00
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13. Which cruiser for 3/10 plex? - in Ships and Modules [original thread]
Originally by: Viscount Hood Try a Ferox or a Drake /me points on topic: "3/10"....
- by Shana Matika - at 2009.07.29 11:40:00
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14. Sensor damping a sentry drone ship. - in Ships and Modules [original thread]
And also remember that a module with cycle time starts a "new" attack with the next cycle. Oh and someone who use sentry drones will have way more then 35km control-range!
- by Shana Matika - at 2009.07.20 10:09:00
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15. Drones? - in Ships and Modules [original thread]
EWar: The poor mans Falcon. Can be useful on Ships like Brutix who can field 5xmedium ECM. With 5 of those you've at least most likely a jam within an acceptably time frame. Disable your target and stay out of range while your ecm drones get to wo...
- by Shana Matika - at 2009.04.06 12:52:00
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16. Minmatar Logistics ship - in Ships and Modules [original thread]
My expierience with my 2nd char trained up for logistic and command. My 2nd char can actualy fly Oneiros, Basilisk and guardian (still missing Mini Cruiser 5, don't see a point in that atm). All fitted with best named large mods in high's (no r...
- by Shana Matika - at 2009.02.04 07:40:00
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